![]() Octane uses a "global node system", where everything, including objects/meshes, is nodes and the node tree your working with is basically your whole scene/project. That leads to your question about whether they should have the same features, and you would think that they should. ![]() Whether or not this should affect if we can use that node in BO is another question, IMHO it shouldn't. ![]() In 2018.1 it has the node type "Unknown", in 2019.1 XB1 it is an "Built in Node graph", that (plus the script from the demo file, and some other things) leads me to think it's basically a (compiled!?) script in disguise. The Volumetric Spotlight looks to be a bit "special", as far as Octane nodes goes. I guess you don't need that complex setup after all (I totally missed that node, because I thought it was an script setup for the demo file). Both Octane stand alone and Octane Blender 2018.1 are stable releases so shouldn't they have the same features? Pegot wrote:Yes I am talking about the new Spectron /Procedural Volumetric object available from the Lights menu in Octane stand alone 2018.1 (see screen shot). ![]()
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